Philippe FUCHS, PhD, Professor in Mines ParisTech engineering school (Paris) is the leader of « Virtual Reality & Augmented Reality » team. He was the president of Virtual Reality French Association (AFRV). The field of his research is the theoretical approach of VR and industrial applications.
The VR&AR team’s lines of research focus mainly on human “behavioural interfacing” in a virtual (or mixed real/virtual) world, by making judicious use of a person’s natural behaviour on sensory motor and mental levels. Our methodology for designing a VR system has been extended on the technical and psychological levels thanks to collaboration undertaken this year with ergonomists and psychologists. The solutions produced have been tested in several applications.
He is author and coordinator of 7 books, 13 chapters of other books, 28 articles of international journals, 56 articles in international congress with selection committee review and 28 other articles.
Book: P. Fuchs, G. Moreau and P. Guitton, Virtual Reality: Concepts and Technologies, editor « CRC Press », 432 Pages, ISBN 9780415684712, July 27, 2011
Introduction to the “Virtual Reality Headsets” reference book
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology leads to a new generation of VR devices such as VR headset and Head Mounted Display. Virtual reality has been developed in France and in the rest of the world over the last twenty years. Virtual reality creates many scientific challenges for researchers and professionals. For our part, Professor Philippe Fuchs and “VR&AR” Team of MINES ParisTech Research University conducted theoretical and applied research on the interface of the subject in a virtual environment.
Professor Philippe Fuchs wrote his first book “Interfaces of virtual reality” in 1996 and his third book « Virtual Reality: Concepts and Technologies » in 2011, which is a translation of the book titled “Traité de la Réalité Virtuelle’’ published in 2001, 2003 and 2006 (third edition). Realizing that no recent book about virtual reality headset was available, Philippe Fuchs wrote a French edition titled “Les casques de la réalité virtuelle” with several co-authors. The book presented here is the English edition.
The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headset in the most complete way possible. If virtual reality experiences ignore fundamental recommendations, they can lead to VR sickness. Indeed, two major constraints disturb the user’s behavior: latency and sensorimotor discrepancies, which are inherent to the VR techniques.
The book is divided into several chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach of virtual reality with our Immersion and Interaction methodology known as “3I² model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision in real and virtual environments. These chapters are followed by several chapters which present the different visual interfaces available, the VR headsets and the commercial devices available on the market. These visual interfaces can imply comfort and health problems with the sensorimotor inconsistencies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and solutions to remove, or to decrease the VR sickness. Then, several chapters present different VR applications that use headsets and the last chapter gives conclusions and future VR challenges.