Program

When VR meets Reality
Day 1
06 May 2016
Day 2
07 May 2016
Day 3
08 May 2016
09:00

Registration open

Opening ceremony with Michel Reilhac

2016 will see the emergence, probably the outbreak, of a radically new narrative form: Virtual Reality. Very seldom do we have the opportunity to witness the emergence of a new formal language in the development of a new technology.
Michel Reilhac
Michel Reilhac

THE GOOD AND THE BAD OF LIVING VR

In VR conferences, it is sometimes heard that virtual reality is new and therefore nobody can call herself or himself an expert. When we met Philippe Fuchs in his university Paris Les Mines, we actually...
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Philippe Fuchs

ALTSPACE VR : SOCIAL PRESENCE

Being disconnect from the physical environment does not necessarily means being alone. Facebook has not invested in VR by chance as virtual reality will most likely become in the years to come the most compelling social network.
Bruce Wooden

PHILOSOPHIE DES RÉSEAUX

Humanités Digitales : un essai sur la philosophie des réseaux Plus que jamais au jour du i (au jour d’une information omniprésente et d’un sujet JE exacerbé par ses interactions aux réseaux), ces nouveaux...
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Marc Veyrat

Espace & Relation : un design d’expérience entre le virtuel et le réel

La frontière entre le réel et le virtuel est un passionnant moteur pour la création de scénarios qui prennent en compte la mise en espace de l’œuvre dans une hybridation...
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Judith Guez
12:00 - 13:30

LUNCH BREAK

VR Showroom

VR makes it easy for you to bring the showroom to your clients. We have a plan to create a tool that enables everyone to access their product catalogue and...
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REALISM PROJECT EMBODIMENT

Immersion in virtual reality is challenging the multisensory brain mechanisms underlying the integration of bodily signals that are building up the experience of perceiving the world from an embodied perspective
Bruno Herbelin
15:40 - 16:10

BREAK

Virtual Reality : no strings attached

Discover Pascal Montjovent, CEO of Kenzan. At WVRF16, Pascal will unveil his latest proportion for a NSA (No strings attached) interactive VR experience using GearVR and motion capture. Kenzan has...
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Pascal Montjovent

Spatial Stories by apelab

Swiss studio apelab based in Geneva and Los Angeles, uses dynamic audio and animations in their Sequenced project, a six-episode “spatial storytelling” series. Each scene is designed in 360 degrees and the...
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Maria Beltrán
Richard Johnson
emilien joly
Emilie Joly
Michaël Martin
Sylvain Joly

Birdly, I believe I can fly

The Ultimate Dream of Flying The intention of Birdly® is to fulfill people’s ancient dream of flying. With virtual reality (VR) and robotics technology SOMNIACS creates an extremely vivid full-body...
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10:30 - 10:45

BREAK

THE FRENCH TOUCH IN VR

France has been home of cutting-edge productions with help of players such as ARTE & CNC. At WVRF16, 2 successful Parisian studios with 2 different styles OKIO studio and Agat...
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THE FRENCH TOUCH IN VR
Pierre Zandrowicz
Antoine Cayrol

360° CAMERAS & STITCHING

To Stitch or not to Stitch VR filmmaking introduced a new word in the postproduction workflow : stitching. The necessary process to obtain a 360 sphere out of different video...
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Dominique Meyer
Jeffrey Martin
12:20 - 13:30

LUNCH BREAK

FROM GAME TO VR

Gamers made VR coming back in this Century.
Stéphane Intissar
Camille Müller
Kate Edwards

INDUSTRIAL BLEND

Technology is moving faster that ever before, this is changing the way we design and engineer our products; we need to move faster, smarter without losing sight of the customer;...
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INDUSTRIAL BLEND

VR GOES TO HOLLYWOOD

BOOKS TO FILM.  COMICS TO FILM.  GAMES TO FILMS.  VR TO FILM? – Developing IP in Virtual Reality. With an ever-increasing amount of VR content hitting the marketplace – are we...
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chuck ok
Chuck Peil

VR : A THEATRICAL MEDIUM

We are in very signifiant times for the art of storytelling. Technological advancements have, unlike in previous iterations, allowed Virtual Reality and 360 films to be possible for the mass...
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Toby Coffey

Open Acesss to General Public

We invite the general public to discover all the VR experiences.